My Story

About Me
Thank you for taking the time to review some of my work and to learn a little bit more about my skills. I've had a passion for Digital Design, Animation and Visual Effects ever since I was little.
Currently I'm a Generalist Artist with an emphasis in Modeling, Texturing, and Look Development, with a strong desire to learn more. I'm most interested in Motion Graphics, Motion Capture, and Environmental/ Set Design, as well as Architectural Visualization. I also have an interest in Organic/ Mechanical Rigging.
I believe that to be most successful in the art industry, it is important to keep building on your current skills and to always be open to learning new skills and techniques. In researching and exploring the vast array of content from the software companies as well as from the work of others in the field, I look forward to acquiring new assets and building upon my skills.
Feel free to contact me with any projects that you may have!
Skills
3D Generalist:
Maya
3DS
Cinema 4D
Sketchup
Unity
Blender
Design:
Photoshop
Illustrator
InDesign
Editing/ Compilation:
After Effects
Premiere
Rendering:
Arnold
Maya
Maxwell
Keyshot
Vray
Rigging:
MGear
Human IK
The Setup Machine
3DS Max
Chi Facial Maker
Facial rigging handmade in Maya by using curves
and blend shapes
Sculpting:
Mudbox
Z Brush
Motion Capture Equipment:
Motion Builder
Vicon
Blade
Optitrack
Insight VCS
Other:
Mari
Substance Painter
XGen
Nuke
SpeedTree
Houdini
Marvelous Designer
Shot Gun
Lightroom
Augmented Reality using Aurasma Studio
Some experience with programming in C++, Python, HTML, CSS, JavaScript.
-
Work well in a team environment or by self.
-
Managerial and business experience.
-
Background in graphic arts/ communications.
-
6+ years in the printing industry
-
-
14+ years in the admin/customer service field
-
Always seeking to improve on current skills and gain additional skills through constant continuing education opportunities.